Social Distancing

Social Distancing is a play on the concept of Social Distancing that is currently relevant to the quarantine life amidst the global Covid19 pandemic. In our case, “Social Distancing ” points to the idea of a family living in their own bubbles and doing their own individual activities despite living together in the same home. It is up to the player to find elements within the scene to break these isolated bubbles and reconnect back the family to one another.

This vignette aims to create a meaningful, comforting and heartwarming experience with its integrated personal narratives accompanied by charming and cozy progressive soundtracks. Can you bring about cheering and tender moments to the family? And what small stories will you unfold?

Engine
Unity

Role
Environment Artist, Game Designer, Programmer
Made in collaboration with Tiffany Chenn.

Music credits
BGM is based on Charlie Puth – We Don’t Talk Anymore.